AI Insights · Timothy · July 2024
Q2 2024 Performance of Top Pirate Games on iOS in the US
A look at the high seas of gaming: Sensor Tower's data reveals the Q2 2024 performance trends for the leading pirate-themed games on the iOS platform in the United States.
In the second quarter of 2024, the iOS platform saw varied performances among the top pirate-themed games, as reported by Sensor Tower. Here's a brief voyage through the data for these swashbuckling adventures.
Sea of Conquest: Pirate War by FunPlus International AG started the quarter with a revenue of around $2K, peaking at nearly $3.8K before settling at approximately $1.8K by the end of June. Downloads took a plunge from 182K in the first week to a low of 6K, followed by a modest rebound to 69K. Weekly active users dwindled from 299K to 211K, indicating a drop in engagement over the quarter.
Pirates of the Caribbean : ToW from JOYCITY Corp experienced a revenue oscillation, starting at $677 and hitting a low of $79, then climbing to $389 by the quarter's close. Downloads were non-existent at the start but saw a slight uptick to 18K by the end. Active user data for this title was not available.
Pirate Kings™ by Playtika LTD had a modest revenue journey, hovering around the $50-$100 mark and ending at $14. The game showed no downloads throughout the quarter, and active user numbers were not provided.
Go Go Magnet! by Oh BiBi saw revenues starting at $29, peaking at $101, and then plummeting to just $1 by the end of Q2. The downloads showed a similar trajectory, from 12K to zero. Weekly active user data for this title was also not disclosed.
Lastly, Lord of Seas from SPARKLER GAMES HONG KONG LIMITED had a quiet quarter, with revenues starting at $16 and ending at $21, alongside virtually no downloads. Active user trends were not available for this game either.
For more insights and detailed analytics on the performance of these and other mobile applications, Sensor Tower remains the leading resource for market data.